I had the pleasure of creating the Outrider Character while working at elite3d for Call of Duty: Black Ops 4. I was responsible for creating the High Poly for the cap, cowl, headgear, glasses, scarf, jacket, the double pouch, walkie, hardness, belts bow.
I got some help on the lowpoly/bakes from Sunray Muijsson and I did the textures of the cape, glasses, scarf, jacket, the double pouch, walkie, hardness, belts bow and alpha cape.
Jasper Vick as a Senior was responsible for creating the High Poly, Low Poly, bakes and textures for the gloves and Armor sleeves and some of the gear, one of the walkie talkies and the flashlight. He also did the first person version of the hands and lower arms as well.
Sunray Muijsson was responsible for the lowpoly, bake and textures for headgear, the cap, the pants and the boots.
Nacho Lapuente was responsible for the highpoly of the pants.
Fernando Moral was responsible for creating the bow.
A special thanks to Joe Tuscany for the amazing renders!
Artists profiles who worked on this character.
https://www.artstation.com/morii
https://www.artstation.com/sunraymuijsson
https://www.artstation.com/fernandomoral
https://www.artstation.com/crazyhorse
https://www.artstation.com/nlg
Not for download or distribution without prior written approval from Activision.